Last updated: September 4, 2024 at 07:42 PM
 Dark and Darker vs Dungeonborne
Dark and Darker:
- Realistic gameplay leading to slower pace
 - Higher difficulty akin to souls-like games
 - Parrying limited to certain weapons
 - Mobs are aggressive and challenging
 - Incorporates range meta with variety of spells
 - Complex combat requiring skill and strategy
 
Dungeonborne:
- Faster combat with easier blocks
 - Simplified combat animations with smooth graphics
 - AI can be predictable with slower and idle actions
 - Gear scaling is high leading to short TTK
 - Game designed for 50/50 PvP and PvE experience
 - Lower AI difficulty providing more casual gameplay
 
General Comments on PvP Balance:
- Normals are praised for offering fair fights without gear advantages
 - High Rollers criticized for gear scaling leading to imbalances
 - Suggestions to adjust gear stats to enhance gameplay balance
 
Community Feedback:
- Positive reception towards Dungeonborne's faster combat pace and easier blocks
 - Criticism towards Dark and Darker for slow combat pace and harsh PvE difficulty
 - Debate on gear scaling issues in both games impacting PvP experiences
 - Preference for Normals mode due to balanced gameplay and skill-based combat
 
Game Improvement Suggestions:
- Proposals for changing gear scaling to promote balanced gameplay
 - Ideas to enhance PvP experience by introducing cosmetic rewards
 - Community advocating for fair fights and removal of gear check meta
 
Player Experience:
- Players finding Normals mode more enjoyable due to balanced gameplay
 - Acknowledgment of Dungeonborne's smoother combat animations and graphics
 - Calls to address gear scaling and high TTK in High Rollers for a better PvP experience
 - Requests to introduce solutions for fair PvP matches and improve overall game balance
 
